• snooggums@midwest.social
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    1 month ago

    Whike I generally play with friends, I do hop in the random queue sometimes for fun and this game has the best community for an online game that I have ever played. Haven’t come across a single griefer or rude player, it is either silence or people helping each other.

    I (level 40ish) joined a random group all around level 15 last night and did all three of a level 5 mission set to get me some super credits and rares. Assuming the group was in their own voice chat because they were quiet but coordinated I let them know what I was doing snd we cleared them all out fairly easily. At the end I thanked them for the game and offered a hug, then the other two bunched up for hugs all around. A really wholesome end to our robogenocide.

    It is the little things that encourage a great commmunity and HD2 put them in. Hopefully they make more progress on the game defects so it can stick around for a while without people drifting away.

      • snooggums@midwest.social
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        1 month ago

        It is one of the emotes you can buy in the warbonds, don’t remember which one has the hug. The hug starts with the arms outstretched and only hugs if the other person does the interaction thing. So if you see someone that looks like a friendly T pose go up and click that interact button!

        Sometines in game I like to start it while watching explosions with my arms spread wide like a lunatic.

    • Chozo@fedia.io
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      1 month ago

      Yeah, the HD2 community has generally been pretty awesome. I’ve got something like 270 hours logged at this point, almost exclusively with randoms through quickplay, and I think I’ve only had like 5 people who were truly trying to grief anybody else in that time. There’s a good handful of people who overreact to getting TK’d, but generally people take it in stride.

      It was a bit worse shortly after release, though I think that was largely due to people not really “getting” what the game was yet (things like kicking people before extract to “steal” their samples, etc). Now that people have a general understanding of how the game works and what to expect when playing, there seems to be a lot less hostility overall, at least in the lobbies I’ve been playing in.