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Cake day: July 10th, 2023

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  • Interesting. As I haven’t played the game, I have to rely on other opinions. Have you seen the video? He gave examples of quests that were in the game. Simple fetch quests (go to A, return to B, sometimes go back to A). They seemed to be designed in a very uninspiring way. Combined with the fact that you basically have to fast travel everywhere there’s little to catch your attention during such quests. In Skyrim, for example, you might stumble across a cave or some ruins. To me, those are the really enjoyable moments. You just explore and start to wonder what you might find next. Is that even possible in Starfield to a similar degree? Because without that im not sure I can enjoy a Bethesda game. It’s not a good shooter, the mechanics are wonky and the UI sucks. Would you disagree?




  • I’m happy to see that Frost also moved to Second Wind and even happier that they already created new content.

    The video really is prescient. I wonder if it’s just pure coincidence. Not too unlikely as this topic is an important one but still… Apart from Frost’s commentary the visual material seemed especially dull as if the editor really couldn’t be bothered but maybe it’s just my lack of appetite for this genre of games that is showing.