What?

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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I kinda like it though?

    I like that bit of fumbling with the switches and dials that gives me the feel of something that’s been retro fit for a new purpose (which from a story perspective is correct) and that if I was operating these things in a physical sense then these mechanical elements just have to be in these places because that’s where the mechanics are.

    I liked the clickly and flickly of their Carrier Command remake as well which has a similar vibe.

    That being said I have had to restart my play through 4 times because I haven’t got the hang of the difficulty of each “mission” and a wipeout of my mechs has left me stranded and without enough resources to continue.








  • How would star wars even work in a total war game?

    I can see the hero characters like jedi and such fit with how they work in the WarHammer games. Things like tanks and walkers filling the space of single and low unit count monster troops.

    But would regular troopers be standing in lines of 50? I suppose it’s not a stretch of the imagination to think they could make smaller infantry units, but I have always associated the total war games with dragging out the lines of my spears and flanking cavalry rather than flicking small teams of shooters into cover positions