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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • To some extent they likely do. Nobody truly knows their “proprietary engine” other than dedicated modders and bethesda staff.

    There’s definitely a level of negotiation that goes on between Microsoft and bethesda, which, outside of their massive titles Skyrim and Fallout, has successful games published (not developed) by Bethesda, like Doom, Deathloop, Dishonored, among others. If Microsoft makes demands, they could backstab the devs of whatever game they make, just like they did to new vegas.

    So yeah, I doubt they’d let it happen again.




  • Right?

    Bethesda just released an expansion for fallout 76. It’s a game that I’m fairly fond of, considering the amount of dislike I have for fallout 4, it improved on it in every way from the worldbuilding to building to the story, I could go on, point is, I like it.

    The new expansion, the first map expansion and like 20 major updates in.

    The new map is quite a large region. You’d expect a few side quests to unlock these other locations. Maybe some hidden gems. Maybe some cool NPCs outside of the main “expansion” right?

    Its literally: A main quest that’s short (beat it in like 3 hours on the first day it dropped)

    A single side quest that’s more of an optional objective on the main quest

    A single new event

    A single new boss.

    Four things they added. Two of which can only be done once (bad formula for a game designed around repeating similar tasks)

    They’ve just straight up gotten bad. There’s no love in their products anymore. It’s all taking the easiest way out, lacking any amount of real creativity.

    I just want them to migrate from their shitty proprietary engine, buckle down on a good story and prioritizing fun.







  • The OG paper Mario was good. It combined elements from various jrpgs and other Mario titles at the time like Mario Luigi Superstar Saga. When the sequel came out, it delivered on all the hype and beyond. It’s cheeky. Fun. And actually quite long. It expanded on the elements of turn based combat, made twists and generally improved on every single aspect of the original. Then the third game came out, it was mediocre and didn’t live up to any expectations.

    This game is a remake of the second game, so it’s exciting to see that there’s still hope for the paper Mario side of Nintendo.

    All this to say, thousand year door is a point of nostalgia for a lot of people born in the 90s and early 2000s




  • Outer Worlds. Specifically when you have the conversation with Parvati in the bar about asexuality.

    As someone who’s generally not been sexually attracted to anyone but is masculine, I felt a connection in the dialogue that I’ve never really felt from any media before, ever.

    “I’ve tripped up folks in the past. Folks I thought cared about me for me. People said I was Cold.”

    Man I’ve never felt representation like that. Sex to me is so strange and often gives me a disgusting vibe, though I won’t deny it to my partner, its just not in my DNA I guess.

    Anyways. Never finished that game. After that conversation, I lost most interest in any other dialogue in the game. Might go back at some point, but not yet.