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How is that a spoiler? Those are the requirements to access the DLC. I’ll delete anyway, just in case
How is that a spoiler? Those are the requirements to access the DLC. I’ll delete anyway, just in case
They need this for achievements. PlayStation has had it for years and it works perfectly
Brand new ps5 games were releasing for £70
This game is great. Feels kinda like Half Life with the fast paced combat of Doom. The exploration is just as good as the gun play and some of the solutions to secrets feel so clever
XIV’s story is insanely good though but I guess we’re not counting DLCs here (although the first 2 expansions are free now)
Please go touch some grass
Garry himself got confirmation that it was actually Nintendo
I got Helldivers to work by making it open in windowed mode rather than full screen, then making it full screen once it opened. Seems to be a common issue with it. someone on protonDB mentioned it iirc.
You’ll probably only have to wait 2 weeks. It’s Ubisoft after all
Ah I see they’re using the low hanging fruits for free PR again. I’m sure everyone will forget about the state their games released in when it’s time to pre order the witcher 4
Gog of War
Rider has just been better in every way imo. I haven’t touched VS in years.
It does cost but you also get a permanent licence for the version you paid for so you can pay for a year and keep that version.
I dunno, my livelihood is pretty high up in priorities for me personally.
I was more just giving context about how things work from a game dev perspective
You can change assets on the fly, yeah. Usually with stuff like making a gun blue you’d just load another texture and apply it to the material. It really depends on what the game is designed to do. For example a game where all the lighting is baked would have issues if certain parts of the level were changed in real time because you’d need to rebake the lighting (or add some dynamic lights specifically for certain objects)
Stuff like creating a quest in real time to the extent of hand crafted quests doesn’t sound like it’s quite there yet but there doesn’t seem to be a technical limitation there other than what AI can do and how to refine it to do that in an interesting way. You never know but it still feels a bit early considering how little has been done so far.
Yep. Most reviews I saw were complaining about the difficulty and while I get that to a degree, the game gives you so many tools. I felt like DS3 and 2’s DLCs had a much steeper difficulty curve. The ones complaining about performance felt justified though. I’m still getting dropped frames and stutters on a 4090…
Also saw a review complaining that it’s overpriced because it can be finished in 4 hours. I think they missed a zero there…