Rexxitor. Biology nerd. Roguelites, indie games, and TRPGs. Drowning in unused yarn, unread books, and mandatory cat hair.

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Cake day: June 10th, 2023

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  • From the US: I’m over 30 and this is the first time I’ve heard surrogacy referred to as human trafficking. And now I need to sit and think.

    It’s always felt a little bit creepy to me, but I’ve also never wanted kids and the idea of pregnancy for any reason would be traumatic. So I’m starting out heavily biased. I think if you take the money out, it no longer counts…?

    But the idea would be so out of left field that it would mostly be dismissed out of hand, probably even by most women.



  • I agree with all your other statements, but offer you this one counterpoint: you’re getting the interesting ones.

    Some program out there calculated once that *I* have a low to moderate chance of being female, but very little of anything else I look up could be considered advertiser friendly. Their only option remaining was to make all my targeted ads dumbass sweatshop clothes and feminine hygiene products forever.



  • Reduced the size of save files by removing summons that don’t exist in the game anymore.

    Well, that seems like something that should have been done a long time ago, lmao. Good thing I went with druid first over ranger, it seems.

    Fixed Thieves’ Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking.

    Ok, taking items from camp, I could see. Talk about useful, and I believe they recently did the same thing with quest items? Which I very much appreciate. Being able to leave that behind should clear up my inventory considerably when I get back to playing.

    But…taking things from a non-present companion feels weird in my head. I’m sure I wouldn’t notice it; I give everything to the resident lockpick anyway, so it would just be clearing up stuff I misplaced in the impossible event that they ever run out.

    But picturing it does break immersion a little bit. It’s fine, it wouldn’t have any real effect in the moment, it’s just…what an odd choice.

    Poor Gale - we know your pain, sometimes it’s easy to read something into a situation that wasn’t there. We’ve sat him down and explained that if someone doesn’t offer him a shoe to eat every time, that doesn’t mean they never will. You’ll find him more likely to stick around now.
    . . . .
    Gale will no longer permanently leave the party if you don’t offer him any magic items while talking to him – unless you’re abundantly clear that you don’t plan on ever doing so.

    Ok, this one I honestly do dislike. I’ve been mildly bothered by every change they’ve made to Gale’s personality, even though I know the one he started out with on release was literally bugged and was never intended to be like that. Because it was also unexpectedly convincing. There weren’t other characters I could think of that were genuinely likable people while also simultaneously being socially inept, grandiose little incels.

    I didn’t even notice it until it was talked about online, because how Gale acted in his glitched romance was just how guys always act towards me irl. For the first time, every male gamer had to put up with everything *I* had to put up with, and they hated it, and I loved it. It felt believable. It was hilarious. I felt seen. And then they toned him down because he was bothering the playerbase.

    This now, with the items and increasing his hesitation to leave in response to a situation you’re not taking as seriously as he needs it to be taken, this feels like more dumbing down.

    This feels an awful lot like avoiding any player unhappiness by making sure it is impossible for anyone to experience a consequence unless they’re dedicated enough to manually and knowingly force it to happen. And that’s not what they initially wanted the game to be.

    It still has hundreds upon hundreds of permutations, right down to differences in the inflection of a sentence, and the sheer dedication is boggling. But then they did things like remove any actual drawback to the tadpoles, of all things, because of the idea of unpleasant consequences that players would bitch about.

    It is ok to have a character that’s rash and presumptuous because his natural ability has given him an ego that far eclipses his social experience. It’s ok to have a character under such duress that they will make questionable, desperate decisions without consulting anyone, based on their presumptions about the player, whether or not those assumptions are correct.

    That is an extremely realistic personality. And one that doesn’t tend to exist, because what if something happens that the player doesn’t like. Real people make choices. Let him have the ability to make stupid ones.




  • I’ve never figured out quite how to get the spoiler tags working on kbin and, even if I had, there seems like there may be some jank between mine and other instances regarding that. An attempt was made, anyway, and at least that one seems like it would be easy-ish to forget until my long-awaited Durge run.

    But I can’t even be mad about it because of your name. My liege.









  • For context, earlier this week Hasbro (owner of Dungeons & Dragons and Magic: The Gathering) announced that it would be laying off 1,100 employees as a way to “modernize our organization and get even leaner”. Not soon after, it was revealed that an avalanche of employees from both D&D and MTG had been laid off.

    In an investor meeting in October this year, Hasbro CEO Chris Cocks specifically mentions Baldur’s Gate 3 as a contributing factor for a 40% increase in digital gaming revenue, alongside Monopoly Go! and Magic: The Gathering.

    Well yeah, obviously you gotta fire whoever was the cause of a 40% increase in revenue, otherwise that could even raise to 50%. Where would it end?

    Always safer to go with what you know: letting the ravenous mob desperate to throw money at you know just as soon as possible that you’re taking steps to remove anything they liked about your product.

    Do you think they can get lean enough to break even in their future?


  • Average citizens are less culpable than government officials are, but we are all culpable for it to a degree.

    There is a degree at which idealistic humanitarianism is pushed to such an extreme that it swings all the way back around into the concept of original sin. I know, because it’s where I’ve sat for years and I had to sit down about it when someone pointed out I’m basically so atheist I’ve gone catholic.

    Guilt is indeed a matter of calibration. This is correct. But at a certain point of granularity, it becomes a pointless statement.

    Anyone insisting on wearing clothing or utilizing objects they didn’t make by their own hand is a capitalistic slaver. You and I both own slaves right now.

    I could disappear into the hills and become a vegan goatherd, and it’s probably the closest I could get to neutral. But by the mere act of minimizing my own harm, I’m also shutting my ears to the plight of all others, which is an implicit endorsement through inaction.

    If I choose action and swing the tides over to Gaza, they still have their own weaponry. If bringing my corrupt genocidal government to its knees, I’ve created a power vacuum that harms countless and will most certainly kill. Doing nothing or something both make me a murderer.

    Even in donating to a charity, you’re deliberately choosing to ignore three others just as worthy. When everyone answers to everything simply by chancing to be born, this kind of thinking becomes at best a semi-interesting joke and at worst actually psychologically destructive.

    What am I meant to do, to stop personally committing at least 4 types of concurrent genocide across the globe? Stop paying taxes towards the military? At least my below-the-poverty-line ass is already there.

    Calling my representatives won’t do much with the US so heavily invested in the area, but I suppose if I’m culpable for mass murder either way, I might as well go to prison for it.