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Joined 11 months ago
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Cake day: August 1st, 2023

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  • I had a N3DS, it was my first handheld and it was great! Really good selection of games. My most played were Monster Hunter Generations (which was my introduction to the series) and Fantasy Life - one of my absolute faves, a charming and colorful fantasy adventure with life sim elements. The story is a bit meh but the gameplay loop is incredibly satisfying and there’s nothing else quite like it. I’ve been replaying it on an emulator (rip Yuzu/Citra devs) recently and it’s still a blast.



  • Nothing quite like Hardspace: Shipbreaker, but farming games/life sims often fill this niche for me. The classic one to recommend is Stardew Valley, I also really like Graveyard Keeper, Slime Rancher and Fantasy Life (3ds, works well on emulators).

    ARPGs (Diablo style, so kill stuff to get loot to get your numbers up to kill bigger stuff) can be nice zone out games too, I recommend Grim Dawn (going to get an expansion soon, quite complex), recently released Last Epoch (very enjoyable, but might want to hold off for a while if you want to play online - the servers are a mess right now), and Chronicon (most casual of these three, very cheap, colorful explosions across the screens).

    Other games I’ve tagged as “Space Maintenance” : Planet Crafter (pretty chill number go up/building kind of game where you’re slowly making a planet livable), Deep Sixed (short roguelike, try to keep a ship together enough to get through the game, very hectic and no progression between runs so may not be what you’re looking for), Delta V Rings of Saturn (top down space mining).


  • Not mentioned yet: Chronicon. A small indie game that doesn’t take itself very seriously. It has much less build variety than something like Grim Dawn (obviously) but it’s got some, and it’s aiming to be a much more streamlined/casual experience. Won’t demand as much of your time and attention, will deliver hugely satisfying colorful explosions across the screen. When I’m in the mood for an ARPG it’s a toss up whether I’ll install this or Grim Dawn.


  • All of them, honestly.

    The Crucible is the weakest - it’s just an arena mode, but it’s got a lot of utility for speed leveling new characters + some QoL for existing ones.

    Ashes of Malmouth is the direct continuation of the base game’s story, adds Necromancer and Inquisitor which are both very well-loved masteries, and you need it for Forgotten Gods anyway. The zones are a bit meh - great overall mood but you spend a lot of time in cramped corridors.

    Forgotten Gods adds Oathkeeper (very fun) and tons of huge new zones with a refreshingly different vibe to the rest of the game. And you can go to this expansion’s zones from the start! (Except that you probably shouldn’t on your first playthrough, you’d get destroyed and you probably want to focus on the main story anyway.)

    I’d wait for a sale and get them all if you like this genre, or just base game + AoM if you just want to give it a shot (and technically you could hold off on AoM until you’re close to the end of the campaign).


  • Just finished Lies of P. My hands are still shaking from fighting the final boss, that one was a nightmare, took me 3 hours of attempts.

    spoiler

    (yes, the true final boss)

    Still, this is a great game for fans of Soulslikes - more of an iterative improvement than anything revolutionary, and not as thematically interesting as Fromsoft titles, but a very polished experience. Really good boss fights.



  • My favourite tactic is based around Hunger of Hadar, a Warlock spell that creates a zone that a) deals damage to everything in it at the start and end of its turn; b) is difficult terrain (aka slows everything down); c) blinds everything in it; d) best of all, has no save. Plonk it down in the middle of the enemy team, use another control spell to slow everyone inside even more, use shove/repelling blast/whatever to push anything that’s made its way to the edge back to the middle. Wait for everything to die, rinse & repeat.

    But the greatest cheese in the game must be casting darkness (or shooting arrow of darkness) on your own party. As long as you’re inside the cloud you are basically untargettable by spells and ranged attacks - and the enemies don’t seem to be smart ebough to be throwing Fireballs on just any weird clouds they see. On your turn you just need to step out, cast/shoot, step back in. The only way they can get you is if they come inside the cloud with you (aka in range of whoever is on blender duty, Lae’zel or Karlach like this posting a lot), and the AI gets a bit confused when it can’t see you so it’s not a sure bet that they’ll even try. It’s a thing of beauty.