How are you gonna prevent recreating a Ai image pixel by pixel or just importing a Ai image/taking a photo of one.
How are you gonna prevent recreating a Ai image pixel by pixel or just importing a Ai image/taking a photo of one.
That simply won’t work, since you could just use a tool to recreate a Ai image 1:1, or extract the signing code and sign whatever you want.
I want to see how you can serve thousands or millions of people with a Chromebook in your closet. And if you say p2p, that doesn’t deal with spikes in demand and a lot of old content will just vanish even easier than on YouTube. Also it would rely on people being willing to seed.
Correct me if I’m wrong, but aren’t the meta VR headsets by far the best price/performance ones out there. I have barely any experience with VR, but every time I look the other brands are way more expensive.
Also all of that in a engine that’s deprecated for years.
This is probably common. The people that work on UI often aren’t the people who do pull requests. But I think if you want to contribute it would be best to get in touch with a maintainer on the chat of the project. Projects often have a matrix/irc/discord on the git page.
In FOSS most people can program, but only a hand full of people can design a decent UI.
deleted by creator
As the hype dies down the cost will go down a lot.
The thing is data poisoning is a arms race that the Ai side will win with ease. You can either solve it with pre processing or filtering. All it does is make the images look worse. I can’t think of a way that you can poison data that doesn’t take more effort to unpoison than to poison.
Very interesting that 4 people post comments that read like ads for that tool have exactly that one comment.
Sometimes I run out of RAM on my steam deck. But that’s more of a game problem. It happens when I don’t restart Forza 5 for a long time. 16GB wouldn’t be a problem if it had dedicated VRAM.
I switched to moonlight, because it works better for my use case. But parsec worked better on a bad connection for me. Also parsec is owned by unity.
Then destroy everything in an “accident” and then dip, since its “too costly to rebuild”
I mean you can just remove the metadata of any image, so that doesn’t really matter.