I’m hoping it’s gonna be like a GameBoy Color game. One cartridge. Play on Switch, regular graphics. Play on Switch 2, next-gen graphics. Everyone wins
I’m hoping it’s gonna be like a GameBoy Color game. One cartridge. Play on Switch, regular graphics. Play on Switch 2, next-gen graphics. Everyone wins
I’ve checked the Github when I read this to see whether they’re having trouble as well, and currently it appears that YouTube will block your IP if you use it too much
It could’ve been. You and me probably would’ve blocked ads regardless of their content for various reasons, but I’d imagine that Google wouldn’t have reached this critical mass prompting this scheme if their ads were properly vetted.
The technologically literate capable of installing ad blockers are the minority, and those who’d do it out of principle are a smaller subset of those
Does this also apply when not using the official app? I recently bought a Phillips bulb (not Hue) and set up Home Assistant for it, along with the Matter bridge. This turned out to also connect it to the Wi-Fi, but I never installed a manufacturer app.
Would blocking internet access via parental controls on the router be enough to mitigate such threats, or is its mere presence in an internet-connected network dangerous?
Firefox is looking to implement Manifest V3 to keep extension feature parity with Chromium, but their version will not ban the one API that adblockers use. So Firefox will eventually be V3 compliant
Note that SM64 (and OoT, but I don’t think that’s on Android yet) are special cases. These have been reverse engineered by the community to the point that they’ve manually decompiled the entire game, and then separately ported to modern platforms. The project in the OP is different, as it’s made for games that don’t have this effort behind them
Deliberately broken by default?
Years ago I used to use an app called “AdSkip” or something along those lines that used the accessibility API to automatically mute and skip all YouTube ads. I’d imagine the screen black-out would be trivial to add on top
I don’t know if this would ‘satisfy’ them (I know it wouldn’t, I’m referring strictly to the legal stuff). From what I’ve heard, the point Nintendo was making wrt the encryption is that aquiring prod.keys
in any way, shape or form is illegal. Of course, creating an emulator for a system that only runs games that contain encryption which can only be undone with prod.keys
requires the developers to have this file. Since they’ve successfully made an emulator, this implies that the Yuzu team has in fact obtained a copy of this file and done something naughty.
The problem is that, regardless of whether or not the decryption happens in Yuzu or in another completely separate program, modern Nintendo games do not come unencrypted. This means that someone at some point has to decrypt the files, and thus has to use prod.keys
to do so. According to Nintendo, using and creating any emulator for a modern system requires someone to do something illegal at one point in the chain, and therefore emulation (by parties not explicitly authorized by Nintendo) cannot legally exist.
I say that Nintendo should piss off after I’ve bought something from them and that I should be allowed to do with my property as I please, but even the most legally and morally correct way to emulate is not okay with them.
This raises the following question: if Nintendo does not respect in the slightest our property rights by pulling such stunts, why should we as end users respect their intellectual property rights? Why go through all the effort of clean room reverse engineering a console instead of blatantly copying as much of the official code base as possible if the legal system punishes you all the same? Why limit yourself to only emulating games you personally ripped from your own cartridges if the act of ripping has already placed your actions into the “illegal” category?
Now I’m curious, what age were you before you thought you turned 36?
98% of people I see leaving Twitter are headed for BlueSky, not Mastodon
Isn’t the new model based partly on game and/or studio revenue? Sounds really scummy if you put it that way: Unity announces new pricing structure -> costs for devs rise -> they increase game prices -> now they reach the revenue threshold quicker and more often -> costs for devs rise…
Used to think otherwise, that I was immune to the phenomenon that you’re describing. But then the other day I realised my shoes were hurting my feet. I was seriously considering buying shoe inserts (if that’s their English name), even had the brand in mind, until I realised what was happening.
I’ve seen ads for this brand on tv like a decade ago. Before that, I honestly had no clue such things existed, I’d seen them in a store like, twice. Never seen anything related to them ever since. Literally forgot about them until I felt the slightest urge to buy them. I was really taken aback when I realised what had happened in my “advertising-immune” mind
Somehow, KDE Connect treats a media stream happening on a connected device the same as if it’s playing on your local device. If you’re playing a video on your laptop in Firefox it will add one of those “music player” things in your phone’s notification shade, allowing you to control the video from your phone.
Android automagically pauses everything it deems to be “media playback” until the end of your call, thus also pausing that Firefox video on your laptop.
IIRC, GBC cartridges could physically fit inside the OG GB, but would throw an error when it required the extra power of the GBC. The GBA had the notch that determined Advance/not-Advance mode and made GBA games physically exclusive to the GBA