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Joined 1 year ago
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Cake day: July 1st, 2023

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  • There was a brief time in the late 90s to early 2000s where you’d just hop into an open server. The lobby would keep the same players as it went round to round and people would just filter in and out as they felt like it. It didn’t track scores or stats between games, and there wasn’t a leveling or progression system that followed you. You just played through the round as it came. People seemed to care a whole lot less about their record or team–it just seemed like everyone was happy to be able to play online. Maybe it’s just because I’m older now and I’m looking back at it with rose tinted glasses, but I wish we could go back to casual modes like that. I don’t have the energy or will to deal with people the way it’s set up now.



  • Just another example of the Government’s suppression and censorship of gamers’ God given right to…

    [D]efendant, Jesse James Comer, was “incensed” when the community manager — whom both Bungie and the court declined to name, to protect them from further harassment — spotlighted some fan art by a Black community member. Using anonymous phone numbers, Comer left a string of “hideous, bigoted” voicemails on the community manager’s personal phone, some asking that Bungie create options in Destiny 2 “in which only persons of color would be killed,” before proceeding to threaten the community manager’s wife with more racist voicemails and texts.

    Oh.





  • The Rock Band series is my GOAT and probably the best party game of all time. The series on its own is fantastic–who doesn’t want to jam out? But add a few other people and it’s in a whole different league. I was living in the dorms when it came out. A lot of days we’d start it up and leave our door open and let people cycle in and out between classes or whatever else was going on through the days. We don’t know you? You don’t know us? Nobody gives a shit–we need someone on drums.

    We eventually had several hundred songs through the games and DLC–just about any type of music someone might want to play. The equipment isn’t made anymore to my knowledge and I don’t think there’s any way to get it other than second hand, but when it was at ots height the series was the high water mark of social gaming. It also served as a stepping stone to actual musical pursuits–I eventually picked up an electronic drum kit and started playing (very poorly) for real.



  • I’m a lawyer (though admittedly not in Canada!)–this doesn’t sound as absurd as the headlines read, and I would hesitate to to form opinions on any case on the basis of headlines or blurbs. That said, looking at other sources it seems there’s more here than the posted article conveys:

    The judge noted that Mr. Achter and Mr. Mickleborough had had a longstanding business relationship and that, in the past, when Mr. Mr. Mickleborough had texted Mr. Achter contracts for durum wheat, Mr. Achter had responded by succinctly texting “looks good,” “ok” or “yup.”

    Both parties clearly understood these terse responses were meant to be confirmation of the contract and “not a mere acknowledgment of the receipt of the contract” by Mr. Achter, wrote Justice T.J. Keene of the Court of King’s Bench for Saskatchewan. And each time, Mr. Achter had delivered the grain as contracted and had been paid.

    Looks like they had a long standing business relationship where this sort of communication had been the common understood form of acceptance in the past. It’s also important to note the guy only tried backing out of the deal after a price fluctuation meant he’d be taking a relative loss.

    I’d want to see all of the facts and arguments, but this seems reasonable from what we can see reported.




  • This point in particular seems to be conflating the terms “story,” “plot,” and “narrative,” and treating them as synonyms. We often use the terms interchangeably without issue because people generally understand what’s being talked about, but the differences matter on deeper critical examinations. A story is a sequence of events, plot is how those events relate to one another, and narrative is how it’s told (the accounting of story and plot itself). Environmental storytelling is often very light on direct narrative, which seems to be the criticism here rather than on story or plot. These games often have a lot of story, it’s just not told through a more traditional form of narrative.


  • At this point if you haven’t played yet I might wait for the DLC to come out–it’s apparently making fairly substantial changes to the entire game’s (including base game’s) systems and gameplay. It won’t change everything the OP highlighted, but will supposedly address a lot of the gameplay, stat/cybernetic management, and further AI changes or fixes. I played earlier this year and despite some persisting flaws would still recommend it, but if half of what is alleged about the DLC changes are true (and that’s still an if until it actually releases) the game will be in an even better place then.


  • There’s also currently too many steps for users beyond “install app, turn off brain, and start scrolling”. As sad as it is, that’s all many people want: an app that lets them mindlessly scroll.

    I agree with your overall post, but I think this part is an especially major limiting factor–the selling points of a decentralized system are also disadvantages for mass appeal for a lot of general users. Most people just want something they can open and have everything already set to go and with everything in one place. And honestly I see the appeal of that. It comes with its own disadvantages, but sheer ease of use is hard to beat, and decentralized systems that have a higher barrier of entry to access content have a leg behind on competing with an immediate one stop shop. I think the overall competition is going to be in quality of community rather than population capture. I don’t see decentralized systems outcompeting in the latter category.