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Do you have an exemple of a turn-based game that lacks strategy? The closest that I can think of are the JRPGs, but even them have a bit of strategy IMHO. All turn-based games are strategy games in my opinion.
Do you have an exemple of a turn-based game that lacks strategy? The closest that I can think of are the JRPGs, but even them have a bit of strategy IMHO. All turn-based games are strategy games in my opinion.
I wonder if there is the same problem for the tabletop RPG or they made an unfortunate adjustment compared to it.
I have two campaigns at the same time, one solo, one with a friend. I am amazed how different the campaigns are. Moreover, by discussing with my other friends that play the game, I could play two or three more campaigns and there will be significant differences between the four of them. Per exemple, I have not played dark urge, broken oath paladin, no evil run (I have one but I wasn’t evil enough). The replayability is surprisingly good.
I have not finished the game. I’m in Act 3 in one of the campaigns. One thing that help make the campaigns differents is to do the quests in different orders. It lead to unexpected changes.
I do a coop campaign at the same time as my solo campaign and my friend did the same. It’s awesome how we figured out things together, especially in the temple of Shar. It’s also fun to discuss solo campaigns with other people because how it is different even if it’s the same game. My most obvious example in that case is what happens with auntie Ethel, as we discussed several minutes about it because of 4 different outcomes in 4 campaigns.
I’m a fan since his Starcrafts series. He’s so clever the way he finds the absurb gameplay mechanics and makes parodies out of it. I guess that if he makes a 2nd episode, it would be on compaignons dying pushed off a cliff, but we somehow be able to take their inventory or ressurect them.
I see. The spoiler tag on lemmy is way more complicated on lemmy and the lemmy sync app showed me wrong.
And running away is not easy with the opportunity attacks and the distance required to be able to go to the camp.
realize your old party member has gear you need
Once, I had to pickpocket one of my old party member for that reason. I don’t know if it works for a equipped weapon or something like that.
I mostly roll with my failure and my biggest one in Act one is
when I let Halsin die while fighting the goblins, so Kagha can lead the grove and expulse the tieflings and now I cannot help Karlach with her heart. In an another coop campaign, despite my disagreement, my buddy decided to kill Kagha because of his paladin principles. We are screwed isn’t it?
I don’t regret it, because it’s so fun to see my decisions have such an impact on the story. It makes the campaign replayable.
I mean everything goes to shit. 2023 could not get me more pessimistic. 2020 was a bad year, but I still got hope that it is temporary. Now, I see that companies have no limit in screwing their consumers and I can’t do anything about it.
This guy life cycle analysis
It’s symmetrical. There is actually nothing negative shown in that graph. The graph could be flat at the bottom on the axis that it would change nothing. However, it looks like soundwaves.