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Cake day: July 3rd, 2023

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  • GustavoM your name sounds familiar, did you play Planetside? I was (technically still am) in one of the leetfits and we would have some of the aim gods try to share their knowledge and it boiled down to something similar. Don’t tense your hand (click to fire naturally tenses your hand so you have to learn to reduce that), prioritize a relaxed posture, and learn your mouse grip (try them all out!). I’ve heard OSU is very good for those that want to improve their hand eye coordination (and get comfortable with their mouse). I’ve also heard of using spacebar to shoot but only when you want to isolate aim from shooting. But you should train both together as well.




  • coltorl@programming.devtoProgramming@programming.dev...
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    9 months ago

    It’s honestly not that hard, the language was made to be simple. The complexity associated with the language largely has to do with the legacy applications the language supports. If you look at a greenfield project (eg CHADstack (it’s a joke project, but pretty fun to get exposure to some esoteric stuff for a couple hours)) you’ll actually pick the language features up pretty quickly.


  • coltorl@programming.devtoProgramming@programming.dev*Permanently Deleted*
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    9 months ago

    C++, I am a library developer with some embedded experience. I can easily interface with c libs and expose my lib with a c interface. With clang, static analysis catches most bugs before runtime. Everything I write can be compiled nearly anywhere with very little dependencies required. Excellent IDE and LSP support with a ton of documentation on the language features available (admittedly, there are a lot). The standard library is gigantic, useful, and well documented. It is used everywhere, so resources and example source code in C++ are very easy to come by. Project configuration (via CMake) is extremely powerful and expressive (though not technically C++).

    Some languages have some of the elements I listed, but no other language has them all.


  • This is all software, companies keep finding excuses to tack on “features” that increase development cost which eventually lead to necessary price increases.

    In the professional world you will rarely ever hear project managers and leaders ask the question “would our customers rather pay extra for feature X or save money by sticking to their simpler feature set?” This is because development is nearly always started with the long term goal of incorporating a feature into the product to increase the overall “value” of the product. This increased “value” of the product then means that the company should charge more for it.

    I am ranting now.













  • A lot of the criticisms at specific languages are really directed at people. Especially those that have “{language} brain”. These people are of the opinion that everything looks solvable by said language even if it isn’t the best tool for the job.

    If you pick the best tool for the job, no one has standing to rightly criticize you. What’s the right tool? One that you know (or have the ability to learn) and has proven itself in its ability to solve problems you’re seeking to solve.