[Still] too soon.
[Still] too soon.
Oh fuck, more TTP2? God yes, bring it on! I will gleefully devour anything this series produces.
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I don’t play Trackmania at all, but it’s been really fun to watch the daily edits that Wirtual’s YouTube has been making for the live streams. Watching someone’s heart rate shoot up ~40 bpm just after making a butt clenching jump is vicariously entertaining in the max. His video on Deep Dip 1 was also fantastic.
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
Coincidentally, I do work on embedded devices, but as mentioned by ferret, most embedded stuff nowadays is (I think?) an Arm variant. Most all of the device code I write is C++ though; no need to get into assembly land unless clang screws something up, but that hasn’t happened yet thankfully. That said, in the future, this may change as we optimize certain imaging algorithms further.
Proficient: Rust, C++, Python, x86-64 ASM, SSE1 SIMD, C#, C, Javascript / Node.JS
Can get by: Java / JNI, Kotlin, Bash
Been a while: Perl, Haskell, Prolog, Labview, Lisp
I’m on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story’s dirt simple, but I’m fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal’s not really presented a real challenge yet.
Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I’ve got bases setup all over the place.
While there’ve certainly been some player characters faces that have been worsened by the changes, my Femezen came out pretty great, so I’m happy about that!
I absolutely love the writing that Frost puts out in the Cold Take series. They’re always filled with turns of phrases that make me think: “that’s actually a hell of an interesting way of thinking about that.”
Man, I played the bejeezus out of this game back in the day. I should probably set how Sins 2 is coming along.
I don’t have the source with me, but I recall a paper about listening to various languages under different signal/ noise thresholds. If I recall correctly, languages like German that have multiple declensions were about to better able to parse noisy samples because of the redundant information. Sorry for not having the source off hand though.
Can’t wait, only a few more days! Falconer hoooooo!
Holy moly, you weren’t kidding! It’s uncanny.
I still contend that the climax of Shadowbringers is one of my favourite and most meaningful gaming experiences. Enjoy the ride!
Slowly working my way up to harder difficulties in Against The Storm. Up to Prestige 6 now. Really nice difficulty curve.
Also got and finished Chants of Sennaar, and loved it! I’d really love a hard mode dlc without the journal some time, for a new language. I still need to finish Heavens Vault.
I’m pretty darn sure that houses are only for number tracking purposes. You can have them anywhere in the radius of the hearth and they’ll function the same. Similar to decorations that way, in functionality.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.