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Wizardry inspired a lot of games, but the three games listed have greater influences elsewhere. (FF and DQ in particular are more like Ultima.) Sadly the games that were most inspired by Wizardry, sometimes called “blobbers,” have mostly died out: The classic Bard’s Tale games, Might & Magic, Dungeon Master and Eye of the Beholder. Etrian Odyssey and the Japanese Wizardry games hold the torch but are pretty niche these days.
The demise of the original Wizardry series is one of the greatest injustices in the history of computer gaming, up there with the closing of the original Atari.
It just seems like it’s a lot of papering over a fairly substantial problem. While the example I gave was Handbrake, which does seem like it should be a unique example, every other piece of software that I check Flatpak versions of also had ludicrously wasteful storage issues.
I’m aware of dependency hell, but it seems to me that most software doesn’t have that as a problem, not if the libraries are sensibly maintained? After all, the fact that upgrading a library can improve all the software that uses it seems like it’s usually a positive thing. And the ballooning storage requirements of Flatpak make it a tool that should be used occasionally, rather as a primary way to release software. Using a filesystem that can detect duplicates would help, but itself also seems like a special-case kind of solution, and not a great solution to turn to just to avoid what seems to me to be a significant issue.