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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.

    Some time after that actually happens.

    Yes, there are a lot of players in various social networks loudly complaining about the phenomenon (although I suspect many of those are not even in the target audience to begin with), and there are even some actively boycotting these games, but so long as there are enough of them left willing to play ball, and especially some with an exploitable addiction-prone personality that can be hooked on loot boxes and microtransactions until they spend more than they have, there just isn’t anything for these companies here to “learn”. Other than “hey, this is insanely profitable”.

    They may get insulted on Xitter for it, but who cares, everybody gets insulted on Shitter…



  • I have been sort of following Wayland’s development for over 10 years now. I have been using Wayland for over 2 years now. I have been reading and watching various lengthy arguments online for and against it. I still don’t feel like I actually know it even is, not beyond some handwavey superficialities. Definitely not to the extent and depth I could understand what X11 was and how to actually work with it, troubleshoot it when necessary and achieve something slightly unusual with it. I feel like, these days, you are either getting superficial marketing materials, ELI5 approaches that seem to be suited at best to pacify a nosy child without giving them anything to actually work with, or reference manuals full of unexplained jargon for people who already know how it works and just need to look up some details now and then…

    Maybe I’m getting old. I used to like Linux because I could actually understand what was going on…





  • Honestly, this should be a bigger discussion, and not limited to just games. If a software company sells a software license for perpetual use to someone, they should not be allowed to use copy protection mechanisms that prevent the licensee from using it in perpetuity.

    If there’s some other technical reason why the software won’t run any more after ten or twenty years, that’s another story. But if they just can’t be bothered to keep running the licensing servers, then they need to bloody well remove the stinking copy protection.










  • Several years ago now. On at least two of those tries, after maybe a month or some of daily driving, suddenly the fs goes totally unresponsive and because it’s the entire system, could only reboot. FS is corrupted and won’t recover. There is no fsck. There is no recovery. Total data loss.

    Could you narrow it down to just how long ago? BTRFS took a very long time to stabilise, so that could possibly make a difference here. Also, do you remember if you were using any special features, especially RAID, and if RAID, which level?


  • Out of interest, since I’ve not used the “recommended partion setup” for any install for a while now, is ext4 still the default on most distros?

    I recently installed Nobara Linux on an additional drive, because after 20 years, I wanted to give Linux gaming another shot (works a lot better than I had hopes for, btw), and it defaulted to btrfs. I’ll assume so does Fedora, because I cannot imagine Nobara changed that part over the Fedora base for gaming purposes.