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Cake day: July 7th, 2023

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  • I said as much multiple times.

    The point of that statement was to highlight that it is possible to construct something that does not allow for consolidation and corruption of power… which it did. Your view simply was looking at present day examples which, as you correctly identified, do not work. That doesn’t mean nothing can work however … which is why I disagreed.

    It’s a fun mental exercise to what if and try to construct something that could work. Can’t tear something down without considering what rebuilding it would look like.


  • I disagree. It’s about execution - creating an environment that is resistant to corrosion. A standing force can absolutely be viewed in that manner - which is why it cannot be a single static standing force.

    The UN is the right idea but it needs teeth. And it needs the teeth to be double sided. If boots are on the ground peacekeeping they should be without bias and secondary interest. An attack on a peacekeeper has no guarantee of the creed nor country of origin of that keeper.

    Peacekeeping should be like a draft. Every country that participates must provide and maintain a set number of rolling participants. These people will serve and train initially in humanitarian deployments with others… half way through their ‘term’ they should be moved to peacekeeping duties. This is idealized but would be good for both building trust amongst peacekeepers and goodwill towards them. This solves the military portion (roughly) - I have a lot of thoughts on this and believe it to be solvable… it just won’t be. No country gets to benefit therefore it has no merit.

    That covered the military side… when talking about the economic side: the peacekeepers (let’s say un for simplicity) carry the ability to (by vote) censure a country and cut it off from direct trade / support. At that time any trade is then routed through the UN and it becomes the middleman. This allows economic pressures to be precisely controlled on an area. Once that country falls in line, by majority vote, operations are restored. Once again this is idealized and has no obviously advantaged party … so it has no merit and will never occur.

    Basically everyone is equally held accountable and equally invested. Of course this means everyone gets a seat at the table and everyone gets one vote. I’m certain we can already see why this has 0 chance of ever happening. Those in power seek to keep it - very few will willingly give some away.


  • Oh, I’m fully aware. Tribalism is the lizard brain going deeeep in the paint. The problem is this: peaceful culture doesn’t fight back - aggressive culture exploits this: which one thrives? We have systematically bred for and codified our warlike nature. This is the result. Is it fixable? Many have tried. Our history books are littered with both failed attempts and their distorted remains. All I can say for certain is that the way the majority of countries are structured… isn’t it. This is fundamentally why achieving a fix is nearly impossible at scale: tribalism. Even if we are wrong it’s our wrong and we don’t want to lose it. This is rooted in fear of change which from a survival aspect makes sense… but becomes detrimental at scale.


  • This may not be a popular response but when did the nazi regime stop? When did China stop with it’s cleansing? America and manifest destiny? I could go on… Humanity needs to realize that we are pretty shitty in general and can’t be trusted when it comes to hatred, entitlement, and tribalism.

    The solution is a neutral third party with sufficient power to stop any country’s bullshit through economic and military (actual) peacekeeping… which doesn’t exist nor will it ever.

    So the short answer is they will stop when the cleansing is complete.

    After the deed is done we as ‘civilized’ nations will lament the tragedy and promise change… until the media cycle washes all those sins down the drain and it will be forgotten until next time.



  • The two workstation nooks (spaces) have the capability to have a second monitor but I’ve since retired them in favor of ultrawide monitors which I find are a better experience in general. My current working solution is a split between two technologies: one thin client (second monitors) and one network distribution solution using multicast (primary displays and USB). Both run on copper 1 gig but the multicast traffic requires a switch that doesn’t suck and vlan usage. On average a single port can reach 70-85% usage sustained. I believe my longest run is 150’ ish.

    Cost per node is roughly 300- so comparable to what you are experiencing. If I went stupid cheap I could probably cut that to maybe 150-250 depending on my luck with eBay and patience.

    In terms of capabilities you could argue that this could be done without distribution using a nuc solution… but you’d have to split resources to reach node you’d need a full feature set at.

    My central server is a threadripper build with 2 gpus for direct passthrough to ‘gaming’ vms and a split gpu handling the rest of the needs of the other systems. Thanks to the matrix capabilities any given seat can be any system… or in some cases 2 seats can be a single rig (2 room gaming off the same display). There is a cost savings to be found in splitting resources from a more expensive build out to cheaper nodes… but ymmv depending on active seats and specific needs. I believe as a general rule it should be less costly and more efficient (power/heat) than individual solutions.



  • yggstyle@lemmy.worldtoSelfhosted@lemmy.worldFully Virtualized Gaming Server?
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    15 days ago

    None of the presented solutions cover the aspect of being in a different place than the rack, the same network is fine, but at a minimum a different room.

    If someone can show me a multi seat gaming server that has native remote performance (as in you drag windows around in 144 fps, not the standard artifacty high latency behavior of vnc) I’ll eat a shoe.

    Thin clients absolutely can do this already. There are a variety of ways to transmit low latency video around a home from HDBaseT solutions to multicast / network driven ones. Nevermind basic solutions like sunshine /moonlight… Nvidia variants etc.

    I have a single racked PC for feeding my home which has 3 ‘desk’ endpoints and two tvs… all of which are fed from the same location and can be dynamically matrixed (albeit the choke point is usb2 to each location because I’m cheap.). Latency is maybe 1.5-3 frames from live. Other solutions are normally around 5-8 which while higher are sufficiently snappy and won’t effect competitive play (professional level notwithstanding.)

    A lot of latency comes down to tuning your solution and research. The vnc method you refer to is the lowest common denominator running on ancient technology and codecs simply because it is a widely supported standard.

    Edit: As far as 144 goes- I don’t have any displays that run that but I have two running at 120 with no issue.


  • As others have expressed- were already there. Understand though that the reason this hasn’t caught on mainstream is the entire purpose of what you are asking is simple: it runs counter to the standards of commercial capitalism. We are talking about efficiency, self hosting, doing more with less, and cutting strings.

    That said- understand that what you are undertaking is not dissimilar from building infrastructure in a company. You are building and expanding to meet your needs. Your needs are unique so there isn’t a ‘turn key’ solution that will fit perfectly… so you need to try things and see what works.

    As far as things you are talking about specifically: you are going to ultimately be dipping your toes into the virtualization world… so xcp-ng and proxmox are good choices. If you can get your hands on older copies and uh… source a key or two: esxi is also very beginner friendly but won’t be able to upgrade thanks to their new pricing model. You seem like you are aware of the YouTube sphere so let me recommend 2GuysTech and the series on different hypervisors.

    Once you decide on a hypervisor it’s as ‘simple’ as building a PC to meet your needs. If you have one already I’d start there to get a feel for how much you can pull out of it to determine how much you may need. You can probably split up a single GPU or just pass it through (cost vs performance.). LLMs are power / resource hungry so that may require it’s own GPU.

    If power is cheap by you you can look into older server hardware but honestly this can be a messy space to dabble in (noise, heat, power costs.)

    From there play with services that fit your needs.

    It’s very doable and there are some easier paths to take… certainly- but again the thing about homelabs is it’s very custom. This is why the community (in general) is willing to help. We all have had to forge the same path.